Pavan Kumar Theja
Unreal Game Developer
Bengaluru, India · pavankthere.2@gmail.com
I build gameplay systems in Unreal Engine, drawing on a background in technical art, rigging and real-time pipelines. Viga taught me to find solutions within limitations. MPC taught me to approach production with discipline. I bring both into my current role at Innowaft.
Experience
Innowaft · Unreal Game Developer
CURRENT
Applying the inventive thinking developed at Viga alongside the discipline and structured approach learned at MPC.
Moving Picture Company (MPC) · Rigging Artist
- Rigging work on Mufasa: The Lion King, Ant-Man and the Wasp: Quantumania, and Atlas. On-screen name credit in Mufasa: The Lion King.
- Worked on the Unreal Engine animated show Polar Rescue: Super Guardians.
- Developed scripting skills in Python and MEL, alongside an understanding of production pipelines and structured execution.
Viga Entertainment Studio · Technical Artist
JANUARY 2020 – JUNE 2022
- Worked with the creative director and project manager on a real-time filmmaking pipeline in Unreal Engine.
- Built game-ready rigs for characters, vehicles and creatures in Maya and Blender.
- Developed an approach grounded in innovation, practical problem solving and working within constraints.
Selected personal projects
Project Slice · ARPG prototype · Unreal Engine 5
C++ gameplay components and Blueprint configuration for ranger combat, projectile attacks, health and mana, target locking, animation layers and a modular HUD. In progress; the devlog distinguishes demonstrated features from planned improvements.
Puzzle systems · Unreal Engine
A Simon Says level with sequence generation, state logic and input validation, plus a moving-platform maze with configurable obstacles, collision resets and global/custom time dilation.
Technical toolkit
Unreal Engine · C++ · Blueprints · Gameplay components · Interfaces · Animation Blueprints · Control Rig · Niagara · Shaders · Character and vehicle rigging · Maya · Blender · Python · MEL · Sequencer · Real-time pipelines · Mocap workflows
Education
MAAC (Maya Academy of Advanced Cinematics)
CG certification in Maya · 2018
Amrita School of Engineering
Bachelor of Engineering in Electronics and Instrumentation · 2013