← Back to portfolio
PROFESSIONAL BACKGROUND

Pavan Kumar Theja

Unreal Game Developer

Bengaluru, India · pavankthere.2@gmail.com

I build gameplay systems in Unreal Engine, drawing on a background in technical art, rigging and real-time pipelines. Viga taught me to find solutions within limitations. MPC taught me to approach production with discipline. I bring both into my current role at Innowaft.

Experience

Innowaft · Unreal Game Developer

CURRENT

Applying the inventive thinking developed at Viga alongside the discipline and structured approach learned at MPC.

Moving Picture Company (MPC) · Rigging Artist

Viga Entertainment Studio · Technical Artist

JANUARY 2020 – JUNE 2022

Selected personal projects

Project Slice · ARPG prototype · Unreal Engine 5

C++ gameplay components and Blueprint configuration for ranger combat, projectile attacks, health and mana, target locking, animation layers and a modular HUD. In progress; the devlog distinguishes demonstrated features from planned improvements.

Watch the RPG devlog ↗

Puzzle systems · Unreal Engine

A Simon Says level with sequence generation, state logic and input validation, plus a moving-platform maze with configurable obstacles, collision resets and global/custom time dilation.

Watch the puzzle breakdown ↗

Technical toolkit

Unreal Engine · C++ · Blueprints · Gameplay components · Interfaces · Animation Blueprints · Control Rig · Niagara · Shaders · Character and vehicle rigging · Maya · Blender · Python · MEL · Sequencer · Real-time pipelines · Mocap workflows

Education

MAAC (Maya Academy of Advanced Cinematics)

CG certification in Maya · 2018

Amrita School of Engineering

Bachelor of Engineering in Electronics and Instrumentation · 2013